[Clfs-support] Another "multilib" question

Joe Ciccone jciccone at gmail.com
Thu Sep 3 15:27:56 PDT 2009

Hector Oron wrote:
> Hello,
> 2009/8/27 Dan McGhee <beesnees at grm.net>:
>> Don't want to get started down the wrong path.  What's the difference
>> between "native multilib" and "x86-64 multilib?"
> As I understand, native is your native processor system
> (arm,i386,mips,...), so native multilib includes all the ABI that your
> native processor has (for example mips triarch: n32, o32, 64) and
> x86-64 multilib, might stand for defaulting to 64 bit x86 architecture
> with a 32 bit x86 multilibed arch, so when you compile code with gcc
> it defaults to x86-64, but if you add -m32, then it produces 32bit
> code. IA64 might be included in the game but i think this is not the
> case.
> Cheers
Native is a virtually identical to a regular build if you were to follow
the chroot path, but is geared towards not cross-compiling. That's all.

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